Encore Guiding & Defining Ideas
October 16, 2015
When was the last time you played in a sandbox? It's likely been quite a long time. Yet it’s also likely that you recall what it was like to “play well with others” within the safe confines of the sandbox. For T. J. Addington, author of Leading from the Sandbox, the sandbox is a metaphor to capture important ministry ideas. They’re so helpful.
In fact, keying off of Addington's sandbox analogy, click here to download what we call the Navigators Encore Guiding & Defining Ideas illustration. Addington uses four powerful ideas as the sides of a sandbox. They define the boundaries of the organization—what is inside and what is not. Living within the boundaries of the following four ideas gives one a sense of empowerment for ministry and freedom to creatively use his or her gifts and abilities:
Calling: what we ultimately commit to accomplish
Central Ministry Focus: what we need to do day in and day out to accomplish our Calling
Guiding Principles: how we commit to operate
Preferred Culture: the ethos we need to accomplish the first three areas In children’s sandboxes you will also find such tools as plastic shovels, rakes, and buckets for making sand castles. The Encore Sandbox has leadership tools that help us relate well to one another. They include:
Direction: where we are headed
Vision: what we see in the future
Strategy: how we move toward fulfilling our Vision
In short, the Guiding & Defining Ideas
illustration provides clarity about who we are, how we do what we do, what we concentrate on, what our preferred culture is, and where we are going.
Living within the boundaries of these ideas gives Encore staff the freedom to fully exercise their God-given design, creativity, and initiative for ministry and draw out your collaborative skills.
It's our hope that staff will enjoy "playing" in the Encore sandbox, and that they find the illustration as helpful as I do!